TY - GEN
T1 - Using gaming platforms for telemedicine applications
T2 - IEEE-EMBS International Conference on Biomedical and Health Informatics, BHI 2012. In Conj. with the 8th Int. Symp.on Medical Devices and Biosensors and the 7th Int. Symp. on Biomedical and Health Engineering
AU - Cha, Eunme
AU - Wood, Jeffrey
AU - Finkelstein, Joseph
PY - 2012/7/30
Y1 - 2012/7/30
N2 - The goal of this project was to compare the functionality of the most widely used gaming platforms in terms of their applicability for telemedicine applications and to demonstrate the possibility of implementing a comprehensive telemedicine system using these platforms. We implemented a Home Automated Telemanagement (HAT) system for patients with chronic diseases to provide support in following their individualized treatment plans as well as to monitor symptoms, medication use, and quality of life, while educating the patient on their disease. The system was developed for use on the Nintendo Wii, the Microsoft Xbox 360, and the Sony Playstation 3. All three current generation videogame consoles allow for development of internet-based applications designed to be delivered via the console's web browsers. The HAT system was implemented to be placed in the patient's home and to communicate all patient data to a central server implementing real-time clinical decision support. The system questions patients daily on their condition, monitors their vital signs, and provides the patient with instant feedback on their condition. Cognitive walkthrough was used to see what challenges were posed by each platform and interface. We demonstrated that using any of the three gaming platforms it is possible to build a comprehensive telemedicine system that may be usable by patients with no prior computer or videogame experience.
AB - The goal of this project was to compare the functionality of the most widely used gaming platforms in terms of their applicability for telemedicine applications and to demonstrate the possibility of implementing a comprehensive telemedicine system using these platforms. We implemented a Home Automated Telemanagement (HAT) system for patients with chronic diseases to provide support in following their individualized treatment plans as well as to monitor symptoms, medication use, and quality of life, while educating the patient on their disease. The system was developed for use on the Nintendo Wii, the Microsoft Xbox 360, and the Sony Playstation 3. All three current generation videogame consoles allow for development of internet-based applications designed to be delivered via the console's web browsers. The HAT system was implemented to be placed in the patient's home and to communicate all patient data to a central server implementing real-time clinical decision support. The system questions patients daily on their condition, monitors their vital signs, and provides the patient with instant feedback on their condition. Cognitive walkthrough was used to see what challenges were posed by each platform and interface. We demonstrated that using any of the three gaming platforms it is possible to build a comprehensive telemedicine system that may be usable by patients with no prior computer or videogame experience.
UR - http://www.scopus.com/inward/record.url?scp=84864255687&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84864255687&partnerID=8YFLogxK
U2 - 10.1109/BHI.2012.6211737
DO - 10.1109/BHI.2012.6211737
M3 - Conference contribution
AN - SCOPUS:84864255687
SN - 9781457721779
T3 - Proceedings - IEEE-EMBS International Conference on Biomedical and Health Informatics: Global Grand Challenge of Health Informatics, BHI 2012
SP - 918
EP - 921
BT - Proceedings - IEEE-EMBS International Conference on Biomedical and Health Informatics
Y2 - 2 January 2012 through 7 January 2012
ER -