The graphics demands of virtual medicine

Tim Poston, Luis Serra, Meiyappan Solaiyappan, Pheng Ann Heng

Research output: Contribution to journalArticlepeer-review


Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.

Original languageEnglish (US)
Pages (from-to)61-68
Number of pages8
JournalComputers and Graphics (Pergamon)
Issue number1
StatePublished - 1996
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Engineering(all)
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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