The graphics demands of virtual medicine

Tim Poston, Luis Serra, Meiyappan Solaiyappan, Pheng Ann Heng

Research output: Contribution to journalArticle

Abstract

Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.

Original languageEnglish (US)
Pages (from-to)61-68
Number of pages8
JournalComputers and Graphics (Pergamon)
Volume20
Issue number1
DOIs
StatePublished - Jan 1996
Externally publishedYes

Fingerprint

Medicine
Virtual Reality
Categorical
Virtual reality
3D
Game
Requirements
Graphics

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Geometry and Topology
  • Modeling and Simulation

Cite this

The graphics demands of virtual medicine. / Poston, Tim; Serra, Luis; Solaiyappan, Meiyappan; Heng, Pheng Ann.

In: Computers and Graphics (Pergamon), Vol. 20, No. 1, 01.1996, p. 61-68.

Research output: Contribution to journalArticle

Poston, Tim ; Serra, Luis ; Solaiyappan, Meiyappan ; Heng, Pheng Ann. / The graphics demands of virtual medicine. In: Computers and Graphics (Pergamon). 1996 ; Vol. 20, No. 1. pp. 61-68.
@article{7fe6d4a6b55c483697f371fa5a5feeb5,
title = "The graphics demands of virtual medicine",
abstract = "Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in {"}reach-in{"} than in {"}immersive{"} VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.",
author = "Tim Poston and Luis Serra and Meiyappan Solaiyappan and Heng, {Pheng Ann}",
year = "1996",
month = "1",
doi = "10.1016/0097-8493(95)00093-3",
language = "English (US)",
volume = "20",
pages = "61--68",
journal = "Computers and Graphics",
issn = "0097-8493",
publisher = "Elsevier Limited",
number = "1",

}

TY - JOUR

T1 - The graphics demands of virtual medicine

AU - Poston, Tim

AU - Serra, Luis

AU - Solaiyappan, Meiyappan

AU - Heng, Pheng Ann

PY - 1996/1

Y1 - 1996/1

N2 - Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.

AB - Any technology for virtual reality limits what can be presented to the user. Games are designed within such limits, but medicine has categorical requirements, more easily met in "reach-in" than in "immersive" VR. We discuss the effects of the needs of medicine on interface and graphics technology, and the achievement of precise, dextrous control for investigation and editing of 3-D medical data.

UR - http://www.scopus.com/inward/record.url?scp=0042125383&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0042125383&partnerID=8YFLogxK

U2 - 10.1016/0097-8493(95)00093-3

DO - 10.1016/0097-8493(95)00093-3

M3 - Article

AN - SCOPUS:0042125383

VL - 20

SP - 61

EP - 68

JO - Computers and Graphics

JF - Computers and Graphics

SN - 0097-8493

IS - 1

ER -