The combat medic card game for emergency medical procedures: A usability and learning study

Rebecca Lyons, Christine Allen, Sallie J. Weaver, David Metcalf, Clarissa Graffeo, Eduardo Salas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The primary objective of this study was to assess user reactions and perceptions of usability regarding the Combat Medic Card Game (CMCG). The CMCG was designed to serve as a supplementary study tool for individuals completing Combat Medic training in order to support and reinforce learning of emergency medical care procedures (e.g., hemorrhage management). In addition to collecting reaction and usability data, an exploratory study of user learning compared learning outcomes achieved using two different modes of card use: game play versus flash cards. Results suggested that users in the flashcard group were more likely to report perceived learning compared to users in the game play condition. However, declara-tive knowledge scores were not significantly different between conditions.

Original languageEnglish (US)
Title of host publicationProceedings of the Human Factors and Ergonomics Society 55th Annual Meeting, HFES 2011
Pages1323-1327
Number of pages5
DOIs
StatePublished - Nov 28 2011
Event55th Human Factors and Ergonomics Society Annual Meeting, HFES 2011 - Las Vegas, NV, United States
Duration: Sep 19 2011Sep 23 2011

Publication series

NameProceedings of the Human Factors and Ergonomics Society
ISSN (Print)1071-1813

Other

Other55th Human Factors and Ergonomics Society Annual Meeting, HFES 2011
CountryUnited States
CityLas Vegas, NV
Period9/19/119/23/11

ASJC Scopus subject areas

  • Human Factors and Ergonomics

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