Abstract
Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite perceivable and occur well above threshold. Moreover, research shows that supra-threshold perception differs drastically from perception at threshold. In that case, should supra-threshold LOD control also differ from LOD control at threshold? In two experiments, we examine supra-threshold LOD control in the visual periphery and find that indeed, it should differ drastically from LOD control at threshold. Specifically, we find that LOD must support a task-dependent level of reliable perceptibility. Above that level, perceptibility of LOD control manipulations should be minimized, and detail contrast is a better predictor of perceptibility than detail size. Below that level, perceptibility must be maximized, and LOD should be improved as eccentricity rises or contrast drops. This directly contradicts prevailing threshold-based LOD control schemes, and strongly suggests a reexamination of LOD control for foveal display.
Original language | English (US) |
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Pages | 750-759 |
Number of pages | 10 |
DOIs | |
State | Published - 2004 |
Externally published | Yes |
Event | ACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States Duration: Aug 8 2004 → Aug 12 2004 |
Other
Other | ACM SIGGRAPH 2004, SIGGRAPH 2004 |
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Country/Territory | United States |
City | Los Angeles, CA |
Period | 8/8/04 → 8/12/04 |
Keywords
- Human factors
- Level of detail
- Perception
- Peripheral visual sensitivity
- Supra-threshold visual sensitivity
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction