Managing level of detail in virtual environments: A perceptual framework

Martin Reddy, Benjamin Watson, Neff Walker, Larry F. Hodges

Research output: Contribution to journalReview article

Abstract

In the companion paper, Watson et al. ( 1997), we demonstrated the effectiveness of using perceptual criteria to select the amount of detail that is displayed in an immersive virtual reality (VR) system. Based upon this determination, we will now attempt to develop a principled, perceptually oriented framework to automatically select the appropriate level of detail (LOD) for each object in a scene, taking into consideration the limitations of the human visual system. We apply knowledge and theories from the domain of visual perception to the field of VR, thus optimizing the visual information presented to the user based upon solid metrics of human vision. Through a series of contrast grating experiments, a user's visual acuity may be assessed in terms of spatial frequency (c/deg) and contrast. The results of these tests can be modeled mathematically using a contrast sensitivity function (CSF). Therefore, we can use the CSF results to estimate how much visual detail the user can perceive in an object at any instant. Then, if we could describe this object in terms of its spatial frequencies, this would enable us to select the lowest LOD available without the user being able to perceive any visual change.

Original languageEnglish (US)
Pages (from-to)658-666
Number of pages9
JournalPresence: Teleoperators and Virtual Environments
Volume6
Issue number6
DOIs
StatePublished - Jan 1 1997

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ASJC Scopus subject areas

  • Software
  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition

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