The authors present some of the decision making and design goals that guided the development of computer-based educational programs, specifically a module to teach the role of computed tomography in detection and evaluation of splenic disease. One goal was that the program would take advantage of the computer yet allow users to recognize or learn quickly the techniques used to navigate through the program. A game interface was chosen as a means to aid retention of the material being taught, as well as to make use of the module enjoyable. The structure used to present the program content was based on the common means by which radiology has traditionally been taught. The four sections of the module consist of the slide lecture, traditional text, a quiz, and teaching files. Each question in the quiz section is linked to the relevant text section for review, and the teaching file section can be used as a self-test by hiding the text and diagnosis fields. Computer-based educational programs are an important resource for residents and practicing professionals, and they will continue to evolve with developments in technology. However, it should be the goal of all new projects to find a balance of form, in which the value of traditional teaching methods can be preserved with the maximum opportunity for innovation.
|Original language||English (US)|
|Number of pages||8|
|Journal||Radiographics : a review publication of the Radiological Society of North America, Inc|
|State||Published - Nov 1994|
ASJC Scopus subject areas
- Radiology Nuclear Medicine and imaging