Integration of virtual reality and conventional skills trainers: A mixed resource model

F. Jacob Seagull, Gerald Moses, Adrian Park

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Training surgical skills in virtual reality (VR) trainers holds promise for successful skill acquisition. VR can simulate complex procedures, present varied physiology, and provide detailed performance feedback. However, VR trainers have not gained wide acceptance as a dominant training modality. Simple mechanical "box trainers" are still used more widely for training basic skills, with the possibility of training more complex skills using more sophisticated physical models of physiology. Combining both VR and mechanical box trainers in a unified curriculum can capitalize on the strengths of VR and the strengths of simple mechanical trainers in an integrated program of practice and feedback. Diagnostics from performance on VR trainers can be used to develop a personalized curriculum for practice on box trainers, with detailed feedback provided through intermittent VR sessions. This integrated approach can increase resource utilization, improve training efficiency, and may lead to better transfer of training to the patient-care environment.

Original languageEnglish (US)
Title of host publicationMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent
Subtitle of host publicationNextMed by Design, MMVR 2008
Pages446-450
Number of pages5
Volume132
StatePublished - Dec 1 2008
Externally publishedYes
EventMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008 - Long Beach, CA, United States
Duration: Jan 30 2008Feb 1 2008

Other

OtherMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008
CountryUnited States
CityLong Beach, CA
Period1/30/082/1/08

Fingerprint

Virtual reality
Curriculum
Physiology
Feedback
Patient Care
Curricula
Efficiency
Practice (Psychology)
Transfer (Psychology)

Keywords

  • Simulation
  • Skill acquisition
  • Training modality

ASJC Scopus subject areas

  • Biomedical Engineering
  • Health Informatics
  • Health Information Management

Cite this

Seagull, F. J., Moses, G., & Park, A. (2008). Integration of virtual reality and conventional skills trainers: A mixed resource model. In Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008 (Vol. 132, pp. 446-450)

Integration of virtual reality and conventional skills trainers : A mixed resource model. / Seagull, F. Jacob; Moses, Gerald; Park, Adrian.

Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008. Vol. 132 2008. p. 446-450.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Seagull, FJ, Moses, G & Park, A 2008, Integration of virtual reality and conventional skills trainers: A mixed resource model. in Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008. vol. 132, pp. 446-450, Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008, Long Beach, CA, United States, 1/30/08.
Seagull FJ, Moses G, Park A. Integration of virtual reality and conventional skills trainers: A mixed resource model. In Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008. Vol. 132. 2008. p. 446-450
Seagull, F. Jacob ; Moses, Gerald ; Park, Adrian. / Integration of virtual reality and conventional skills trainers : A mixed resource model. Medicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008. Vol. 132 2008. pp. 446-450
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