Importance of gamification in increasing learning

Stacey Brull, Susan Finlayson

Research output: Contribution to journalArticlepeer-review

46 Scopus citations

Abstract

Gamification is being used in the business industry as a way to engage employees into achieving organizational goals, as well as incentivize customers to use their products. More recently, gamification has become a powerful instructional method in K-12 education, as well as top colleges and universities. Health care is still in the early stages of embracing gamification in education; however, some of this may be due to a knowledge deficit related to what gamification is and how it could be applied in the health care setting. This article describes the theory, components, applications, and benefits of gamification for educators who are interested in embarking on a new and innovative way of teaching.

Original languageEnglish (US)
Pages (from-to)372-375
Number of pages4
JournalJournal of continuing education in nursing
Volume47
Issue number8
DOIs
StatePublished - Aug 2016

ASJC Scopus subject areas

  • General Nursing
  • Education
  • Review and Exam Preparation

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