Having your cake and eating it too: Wide field of view and high resolution VR

Robert W Massof, Lawrence Brown, Marc D. Shapiro, G. David Barnett, Frank H. Baker

Research output: Contribution to journalArticle

Abstract

We have developed a high resolution wide field of view HMD and a distributed graphics computer system (DGS) that enables presentation of high fidelity VR with full immersion. The HMD employs a spherical array of miniature flat-panel SVGA color displays (15 per eye) that is viewed through a spherical array of optical elements. The resulting hemispheric tiled display has a 110 deg (h) × 100 deg (v) monocular field of view with 60 deg binocular overlap (160 deg horizontal binocular field) and 3 arcmin/pixel resolution. The HMD is equiped with a pupil/corneal reflex eyetracking system and a hybrid sonic/inertial head tracking system. The DGS is a Linux-based graphics cluster that is able to display high level of detail models at frame rates>20 Hz.

Original languageEnglish (US)
JournalJournal of Vision
Volume2
Issue number10
DOIs
StatePublished - 2002

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Computer Systems
Eating
Blinking
Immersion
Pupil
Color
Head

Keywords

  • Acuity &shape posters

ASJC Scopus subject areas

  • Ophthalmology

Cite this

Having your cake and eating it too : Wide field of view and high resolution VR. / Massof, Robert W; Brown, Lawrence; Shapiro, Marc D.; Barnett, G. David; Baker, Frank H.

In: Journal of Vision, Vol. 2, No. 10, 2002.

Research output: Contribution to journalArticle

Massof, Robert W ; Brown, Lawrence ; Shapiro, Marc D. ; Barnett, G. David ; Baker, Frank H. / Having your cake and eating it too : Wide field of view and high resolution VR. In: Journal of Vision. 2002 ; Vol. 2, No. 10.
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