Games for children with long-term health problems

Carolyn Watters, Sageev Oore, Hadi Kharrazi

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Games are designed to generate a high level of motivation and engagement in their players. Game players often display intensity in their interaction with and devotion (compulsion) to a game and play the game over and over. In this chapter, the authors present a framework of motivational constructs found in games that are applicable to the design of interactive health software. The framework includes four dimensions of constructs: control, competency, context, and engagement. The authors developed a platform supporting a variety of games that include these constructs, and through two focus groups we examined the impact of these interactions with children with long-term health disorders. The goal is to determine if games developed with health-related goals provide an opportunity to engage children over time with some responsibility for their own condition; that is, can we build games that function like personalized coaches?.

Original languageEnglish (US)
Title of host publicationEducational Gameplay and Simulation Environments
Subtitle of host publicationCase Studies and Lessons Learned
PublisherIGI Global
Pages286-301
Number of pages16
ISBN (Print)9781615207312
DOIs
StatePublished - 2010
Externally publishedYes

ASJC Scopus subject areas

  • Social Sciences(all)

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