Extending the use of games in health care

Carolyn Watters, Sageev Oore, Michael Shepherd, Azza Abouzied, Anthony Cox, Melanie Kellar, Hadi H K Kharrazi, Fengan Liu, Anthony Otley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child's interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child's treatment regime.

Original languageEnglish (US)
Title of host publicationProceedings of the Annual Hawaii International Conference on System Sciences
Volume5
DOIs
StatePublished - 2006
Externally publishedYes
Event39th Annual Hawaii International Conference on System Sciences, HICSS'06 - Kauai, HI, United States
Duration: Jan 4 2006Jan 7 2006

Other

Other39th Annual Hawaii International Conference on System Sciences, HICSS'06
CountryUnited States
CityKauai, HI
Period1/4/061/7/06

Fingerprint

Health care
Health
Compliance

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Watters, C., Oore, S., Shepherd, M., Abouzied, A., Cox, A., Kellar, M., ... Otley, A. (2006). Extending the use of games in health care. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 5). [1579465] https://doi.org/10.1109/HICSS.2006.179

Extending the use of games in health care. / Watters, Carolyn; Oore, Sageev; Shepherd, Michael; Abouzied, Azza; Cox, Anthony; Kellar, Melanie; Kharrazi, Hadi H K; Liu, Fengan; Otley, Anthony.

Proceedings of the Annual Hawaii International Conference on System Sciences. Vol. 5 2006. 1579465.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Watters, C, Oore, S, Shepherd, M, Abouzied, A, Cox, A, Kellar, M, Kharrazi, HHK, Liu, F & Otley, A 2006, Extending the use of games in health care. in Proceedings of the Annual Hawaii International Conference on System Sciences. vol. 5, 1579465, 39th Annual Hawaii International Conference on System Sciences, HICSS'06, Kauai, HI, United States, 1/4/06. https://doi.org/10.1109/HICSS.2006.179
Watters C, Oore S, Shepherd M, Abouzied A, Cox A, Kellar M et al. Extending the use of games in health care. In Proceedings of the Annual Hawaii International Conference on System Sciences. Vol. 5. 2006. 1579465 https://doi.org/10.1109/HICSS.2006.179
Watters, Carolyn ; Oore, Sageev ; Shepherd, Michael ; Abouzied, Azza ; Cox, Anthony ; Kellar, Melanie ; Kharrazi, Hadi H K ; Liu, Fengan ; Otley, Anthony. / Extending the use of games in health care. Proceedings of the Annual Hawaii International Conference on System Sciences. Vol. 5 2006.
@inproceedings{ad3345453f7e4288a734cd213b3261ad,
title = "Extending the use of games in health care",
abstract = "Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child's interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child's treatment regime.",
author = "Carolyn Watters and Sageev Oore and Michael Shepherd and Azza Abouzied and Anthony Cox and Melanie Kellar and Kharrazi, {Hadi H K} and Fengan Liu and Anthony Otley",
year = "2006",
doi = "10.1109/HICSS.2006.179",
language = "English (US)",
isbn = "0769525075",
volume = "5",
booktitle = "Proceedings of the Annual Hawaii International Conference on System Sciences",

}

TY - GEN

T1 - Extending the use of games in health care

AU - Watters, Carolyn

AU - Oore, Sageev

AU - Shepherd, Michael

AU - Abouzied, Azza

AU - Cox, Anthony

AU - Kellar, Melanie

AU - Kharrazi, Hadi H K

AU - Liu, Fengan

AU - Otley, Anthony

PY - 2006

Y1 - 2006

N2 - Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child's interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child's treatment regime.

AB - Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child's interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child's treatment regime.

UR - http://www.scopus.com/inward/record.url?scp=33749646976&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=33749646976&partnerID=8YFLogxK

U2 - 10.1109/HICSS.2006.179

DO - 10.1109/HICSS.2006.179

M3 - Conference contribution

AN - SCOPUS:33749646976

SN - 0769525075

SN - 9780769525075

VL - 5

BT - Proceedings of the Annual Hawaii International Conference on System Sciences

ER -