Abstract
To synthesize and critique studies that examined the impact of exergames on depressive symptoms in older adults. Articles were retrieved from the databases CINAHL, Embase, PsychINFO, and Medline. Studies were included in the review if they involved a physical activity/videogame intervention and measured outcomes of depressive symptoms in older adults. The search generated 957 articles for consideration, which were narrowed to 17 articles after applying exclusion criteria. In studies that required depressive symptoms as an inclusion criterion, there was an improvement in depressive symptoms in older adults following the exergame intervention. In studies that did not require depressive symptoms as an inclusion criterion, researchers found mixed results. Future older adult exergame research should measure depression as a primary outcome, utilize control groups with random sampling, consist of larger sample sizes, and include people with disabilities.
Original language | English (US) |
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Pages (from-to) | 339-345 |
Number of pages | 7 |
Journal | Games for Health Journal |
Volume | 9 |
Issue number | 5 |
DOIs | |
State | Published - Oct 2020 |
Keywords
- Aged
- Depressive symptoms
- Exergames
- Mental health
- Older adults
- Virtual reality
ASJC Scopus subject areas
- Health(social science)
- Rehabilitation
- Computer Science Applications
- Public Health, Environmental and Occupational Health