Exergames and Depressive Symptoms in Older Adults: A Systematic Review

Brittany F. Drazich, Sarah Lafave, Breanna M. Crane, Sarah L. Szanton, Michelle C. Carlson, Chakra Budhathoki, Janiece L. Taylor

Research output: Contribution to journalReview articlepeer-review

Abstract

To synthesize and critique studies that examined the impact of exergames on depressive symptoms in older adults. Articles were retrieved from the databases CINAHL, Embase, PsychINFO, and Medline. Studies were included in the review if they involved a physical activity/videogame intervention and measured outcomes of depressive symptoms in older adults. The search generated 957 articles for consideration, which were narrowed to 17 articles after applying exclusion criteria. In studies that required depressive symptoms as an inclusion criterion, there was an improvement in depressive symptoms in older adults following the exergame intervention. In studies that did not require depressive symptoms as an inclusion criterion, researchers found mixed results. Future older adult exergame research should measure depression as a primary outcome, utilize control groups with random sampling, consist of larger sample sizes, and include people with disabilities.

Original languageEnglish (US)
Pages (from-to)339-345
Number of pages7
JournalGames for Health Journal
Volume9
Issue number5
DOIs
StatePublished - Oct 2020

Keywords

  • Aged
  • Depressive symptoms
  • Exergames
  • Mental health
  • Older adults
  • Virtual reality

ASJC Scopus subject areas

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

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