TY - JOUR
T1 - Effects of a universal classroom behavior management program in first and second grades on young adult behavioral, psychiatric, and social outcomes
AU - Kellam, Sheppard G.
AU - Brown, C. Hendricks
AU - Poduska, Jeanne M.
AU - Ialongo, Nicholas S.
AU - Wang, Wei
AU - Toyinbo, Peter
AU - Petras, Hannos
AU - Ford, Carla
AU - Windham, Amy
AU - Wilcox, Holly C.
N1 - Funding Information:
Role of funding source: During the last 21 years this research has been supported by NIMH Grants R01 MH 42968, P50 MH 38725, R01 MH 40859, and T32 MH018834, with supplements from NIDA for each of the cited research grants. The NIMH or NIDA had no further role in the study design; in the collection, analysis and interpretation of data; in the writing of the report; or in the decision to submit the paper for publication.
PY - 2008/6/1
Y1 - 2008/6/1
N2 - Background: The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first- and second-grade classrooms in 19 Baltimore City Public Schools beginning in the 1985-1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder. This article reports on impact to ages 19-21. Methods: In five poor to lower-middle class, mainly African American urban areas, three or four schools were matched and within each set randomly assigned to one of three conditions: (1) GBG, (2) a curriculum-and-instruction program directed at reading achievement, or (3) the standard program. Balanced assignment of children to classrooms was made, and then, within intervention schools, classrooms and teachers were randomly assigned to intervention or control. Results: By young adulthood significant impact was found among males, particularly those in first grade who were more aggressive, disruptive, in reduced drug and alcohol abuse/dependence disorders, regular smoking, and antisocial personality disorder. These results underline the value of a first-grade universal prevention intervention. Replication: A replication was implemented with the next cohort of first-grade children with the same teachers during the following school year, but with diminished mentoring and monitoring of teachers. The results showed significant GBG impact for males on drug abuse/dependence disorders with some variation. For other outcomes the effects were generally smaller but in the predicted direction.
AB - Background: The Good Behavior Game (GBG), a method of classroom behavior management used by teachers, was tested in first- and second-grade classrooms in 19 Baltimore City Public Schools beginning in the 1985-1986 school year. The intervention was directed at the classroom as a whole to socialize children to the student role and reduce aggressive, disruptive behaviors, confirmed antecedents of later substance abuse and dependence disorders, smoking, and antisocial personality disorder. This article reports on impact to ages 19-21. Methods: In five poor to lower-middle class, mainly African American urban areas, three or four schools were matched and within each set randomly assigned to one of three conditions: (1) GBG, (2) a curriculum-and-instruction program directed at reading achievement, or (3) the standard program. Balanced assignment of children to classrooms was made, and then, within intervention schools, classrooms and teachers were randomly assigned to intervention or control. Results: By young adulthood significant impact was found among males, particularly those in first grade who were more aggressive, disruptive, in reduced drug and alcohol abuse/dependence disorders, regular smoking, and antisocial personality disorder. These results underline the value of a first-grade universal prevention intervention. Replication: A replication was implemented with the next cohort of first-grade children with the same teachers during the following school year, but with diminished mentoring and monitoring of teachers. The results showed significant GBG impact for males on drug abuse/dependence disorders with some variation. For other outcomes the effects were generally smaller but in the predicted direction.
KW - Additive models
KW - Alcohol
KW - Antisocial behavior
KW - Classroom behavior management
KW - Developmental epidemiology
KW - Drug
KW - Good Behavior Game
KW - Random effects
KW - Smoking
KW - Universal prevention programs
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U2 - 10.1016/j.drugalcdep.2008.01.004
DO - 10.1016/j.drugalcdep.2008.01.004
M3 - Article
C2 - 18343607
AN - SCOPUS:42049116335
SN - 0376-8716
VL - 95
SP - S5-S28
JO - Drug and Alcohol Dependence
JF - Drug and Alcohol Dependence
IS - SUPPL. 1
ER -