A closed-loop approach for improving the wellness of low-income elders at home using game consoles

Jong Hyun Lim, Andong Zhan, Jeonggil Ko, Andreas Terzis, Sarah Szanton, Laura Gitlin

Research output: Contribution to journalArticle

Abstract

As life expectancy in the industrialized world increases, so does the number of elders with chronic health conditions such as diabetes and congestive heart failure who require complex self-management routines. We present a motivational exercise gaming system whose goal is to increase the activity of elders with complex chronic conditions. Our gaming system, initially deployed unattended, showed discouraging results. Our second attempt addresses these shortcomings by coupling the gaming console with an application for presenting exercise results to remote clinicians and caregivers, and a smartphone- based application for collecting feedback and issuing alerts. HealthOS, a platform for developing healthcare applications, integrates all components of the applications.

Original languageEnglish (US)
Article number6122531
Pages (from-to)44-51
Number of pages8
JournalIEEE Communications Magazine
Volume50
Issue number1
DOIs
StatePublished - Jan 1 2012

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Networks and Communications
  • Electrical and Electronic Engineering

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